


The fire-support available to the United States is also something to be feared. The helicopters have a realistic handling model so flying them effectively is no easy feat, and it also means there are less men on the ground for the US, though thankfully there is a mode that lets you practice. The Cobra only takes two people, but can fire machine guns and rockets at enemies on the ground, while the Little Bird is the smallest helicopter but still comes equipped with mini-guns, useful for harassing enemy troops. The helicopters come in a few varieties, with the transport Huey being perhaps the most important these act as mobile spawn-points, and can drop off US Soldiers behind enemy lines. The US Forces have undeniably superior firepower, with access to a variety of helicopters, deadly call-ins and lethal weaponry. To mirror this conflict, Antimatter have made the two sides play quite differently. The United States brought cutting-edge weaponry in the form of transport and attack helicopters, and planes capable of dropping foliage-burning Napalm and other high octane ordinance on their opponents. During the conflict, the North Vietnamese and Vietcong had access to a smaller, outdated arsenal of weapons, and instead relied on their knowledge of the jungle terrain and guerrilla tactics such as traps and ambushes to deal with their better-equipped opponents. As with the original Rising Storm, the most notable thing about the sequel is how the developers designed a game that seeks to accurately convey a conflict where the two sides had major differences in technology and tactics while also maintaining balanced gameplay.
